Starting DewHeart

Well… it looks like I’ve attempted a challenge greater than I thought I would take. I have decided to make DewHeart, a platformer game in 40 stages, where the player, Juniper Dew, has to collect Red Bull cans in 40 stages in order to take her resting heart rate from 0bpm at the start, to 40bpm at the end. Once she reaches 40bpm, she is released from hospital.

Today, after finishing HeartBeast’s Godot platformer game tutorial on YouTube, I set out to start making sprites for the game, because really, I can’t have the game without sprites. Well… it turns out I’m not that good an artist. So I’ve started working on making sprites, but this is gonna take a long time to draw up, because obviously I’ve been working with a mouse (not the best tool for art) and I’m not a really experienced artist. Hopefully I’ll develop my skills in pixel art here so its quicker in the future. Just making the first standing model of Juniper (not yet finished) has taken a substantial amount of time - and I’ll need to make quite a few different variations on this for different actions, which I’m sure will give me quite a big challenge. I want to try make her hair flow in the air while she’s running, and change depending on her movement - not for any grand purpose, but I love her hair (hi Juniper ehehe).

All in all, even though I anticipate a great challenge ahead of me on this journey, it should be great fun and I should have a cool game for my friends and I at the end of it - but let’s just say Juniper will probably be better by then.

Written on April 14, 2020