Finished running, plans ahead
I’m very pleased with the finishing of the running animation today, found in the last post here. Give it a whirl if you actually read this.
A game by Emil Smith
I’m very pleased with the finishing of the running animation today, found in the last post here. Give it a whirl if you actually read this.
Here is an early testing mockup of the animated Juniper running through an earlier project. The controls are just the arrow keys left and right for running, and up to jump.
I had no clue animating was this hard - until I started doing it today, and god, am I tired of it already. Admittedly, I’m drawing with a mouse, which isn’t optimal, but I’m doing like 64*128 size art, so it shouldn’t be too bad, but anyhow - I don’t know how artists do this stuff and remain sane. I’ve started to animate Juniper running, and making it flow coherently, making the legs the same length, making the hair flow, it’s all so hard to get just right. Whenever I draw it, it looks so close to completion, but it’s never complete - it’s really killing me.
Well… it looks like I’ve attempted a challenge greater than I thought I would take. I have decided to make DewHeart, a platformer game in 40 stages, where the player, Juniper Dew, has to collect Red Bull cans in 40 stages in order to take her resting heart rate from 0bpm at the start, to 40bpm at the end. Once she reaches 40bpm, she is released from hospital.